![]() ![]() Nobody can deny that there are less units and the game does not have the depth that Supreme Commander / FA had. I started playing Supreme Commander 2 in earnest last weekend. I'm not a unit spammer by nature and one of my main frustrations with Supcom/FA was losing on small maps to players who were simply more aggressive with unit spamming and/or always used a race that was suited to small map unit spamming. Second of all, (and most importantly), I have been pleasantly surprised to find that it actually does have more diverse strategy than Supcom & Supcom:FA and this is a good thing! Supcom and Supcom:FA give more weight to unit spamming and aggressive tactics. The main thing is that it allows relatively quick matchups for games. First of all, the 1v1 ladder has been initialized although it has been simplified somewhat. This stuck in my head for a number of months until I decided to give Supcom 2 another chance. However, one of the last Supcom:FA 1v1's that I played, the guy I kept getting matched up wtih complained that Supcom:FA didn't have as diverse strategy as Supcom 2. Therefore it was a lot more work to get into games. (It was also a great game and improved on Total Annihilation) After I bought Supreme Commander 2, I played it once or twice but it was different than Supcom:FA and there was no skirmish ladder when it was released. What made Supcom (Supreme Commander) one of the few games that I've played over the last 3-4 years is that I could jump into the que for 1v1 without having to arrange my schedule to meet up with friends etc. I was a big fan of TA, Supcom, & Supcom:FA before it. I bought this game shortly after it came out. ![]() (Supcom & Supcom:FA lasted me 4-5 years). And, man, it's looking fucking awesome.I am mid 30's, married with 2 kids, I don't have near the time to game that I used to, so when I find a game I like, it usually lasts me a I am mid 30's, married with 2 kids, I don't have near the time to game that I used to, so when I find a game I like, it usually lasts me a year or 2. Luckily, we've got Planetary Annihilation - a spiritual successor that takes the scale of Supreme Commander and magnifies it across an entire galaxy. It's a step back on every front - especially visually - and begs the question "Why?" when all that was really wrong with the original was a cumbersome U.I. ![]() It's the weird kind of sequel that's inferior to the original in every single way. So, of course, it was tailored for the Xbox 360 which meant complexity was removed at every turn. "Thinking" was pretty much stripped out in favour of making it simpler than the original. As a result, you end up with a game where spamming units and nothing but spamming units wins. It's too small for sheer strategy to rule the battlefield, and too big to focus on tactics, ala Starcraft II. Supreme Commander 2 removes pretty much all of that, and breaks everything that it leaves in. It was big and hulking, sure, but it's stand along expansion pack, which refines the game to a mirror-perfect shine, is also pretty much the best RTS game on the planet. Through virtue of sheer scale, you couldn't micro-manage. ![]() The original Supreme Commander was really all about strategy over tactics, which is what most RTS games focus on. So I've come to ask all of you, what did you like/dislike about both games and which one was your favourite along with the differences between both games?.(It can be both like myself even)Ĭaptcha: Live Love Internet, yes internet I love you too. I've got to say there are quite a few differences such as the research tech tree which seems simple enough although sometimes you have to wait to stack up the points for the good tech, but there are also some changes I didn't come to like such as you starting off with what looks like Tech 3 engineers who cannot aid one another in building one single structure but can aid each other in building a single unit at a faster pace.īut in the end I'm still enjoying the game s far and I wouldn't say it's an absolute travesty from the first but it could have used some of the ideas from the first game like the Mass and Energy storage (I keep linking power cores to land/air bases still thinking it's doing it's job when it's different to the 1st game). That all changed when I decided to get hold of the 2nd game from the Steam sale (god bless the almighty Gaben) and started playing the campaign to get to grips with what differences the game had from the first. ![]()
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